Description The horns of three disparate creatures (chimera, dire ram, and satyr) make up this magical instrument, interlocking into one shofar about 2 feet long. Once per day the horn can be blown to affect all allies within 30 feet that can hear it. Affected creatures gain sonic resistance 10 and a +2 bonus on saves against spells and effects that deal sonic damage, are language-dependent, or must be heard to be effective. This protection lasts for 10 minutes. If a bard uses the horn to start a bardic performance, all effects of that performance are calculated as if the bard were 6 levels higher. This doesn't grant the bard access to new bardic performances; it only enhances those to which the bard already has access.
Construction Requirements Craft Wondrous Item, shout; Cost 4,500 gp
《スリー・リーズンズ・トゥ・リヴ》
出典:Plunder and Peril 46ページ オーラ:微弱・力術 術者レベル5 スロットなし 市価9,000gp 重量2ポンド
This cylindrical felt hat, favored by Dawnflower dervishes, grants its wearer a +2 competence bonus on one Knowledge or Perform skill, chosen when the dervish sikke is created. Most dervish sikkes grant bonuses on Knowledge (religion) or Perform (dance) checks.
If the wearer is a bard, he is considered 5 class levels higher for purposes of determining the effects of his bardic knowledge class feature. In addition, the bonuses granted by a bard’s inspire courage and inspire competence class features are increased by 1. Finally, a bard wearing a dervish sikke can take 10 on any Perform skill check he has ranks in.
Construction Requirements Craft Wondrous Item, fox’s cunning, timely inspiration; Cost 5,000 gp